< previous page page_239 next page >

Page 239
Day 11
The Graphical User Interface Subsystem: A Primer
This chapter presents you with an overview of the objects and forms that make up a vibrant Graphical User Interface Subsystem. In particular, you will learn
The purpose of the Graphical User Interface (GUI) Subsystem
Using the modeling techniques for GUIs
Encapsulating data presentation into a separate class
Describing the classes in the subsystem, particularly the methods, arguments and preconditions, and returns and postconditions
Describing the properties, data types, accessor behavior, mutator behavior, and event classes; designing GUIs; ergonomics; and internationalization with resource files

 
< previous page page_239 next page >

If you like this book, buy it!