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Day 11
The Graphical User Interface Subsystem: A Primer |
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This chapter presents you with an overview of the objects and forms that make up a vibrant Graphical User Interface Subsystem. In particular, you will learn |
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The purpose of the Graphical User Interface (GUI) Subsystem |
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Using the modeling techniques for GUIs |
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Encapsulating data presentation into a separate class |
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Describing the classes in the subsystem, particularly the methods, arguments and preconditions, and returns and postconditions |
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Describing the properties, data types, accessor behavior, mutator behavior, and event classes; designing GUIs; ergonomics; and internationalization with resource files |
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